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Old 23-08-09, 06:46 PM   #1
petter
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GTR35 Z-tune nismo

Hi fellows...
i m back with a new project(polygonal modeling)
i know it's been a while, hope you didn't missed me:chinese:

So here's the new project: Nissan GTR Z-tune nismo
This is a nismo Z-tune future version of the actual gtr that we all know (truly amazing car). It's inspired by the old r34 skyline,r34 z-tune(best r34 road version), r34 V/M-spec /Nur, gtr gt500 and some other tunners and my fresh ideas all combined in my vision of this new gtr wide body kit...wich it's wanted to be an achievable gtr street version(not any UFO design)
First of all i want to hear your oppinion about this design. Any ideeas are welcome
I have this thing in my mind for some months ago when i've been in holydays in my hometown:X but almost lately i could give it a try

Here are some screen shots of the spline cage.
Next stage: starting to put the polygons into place unless i get some real crits.

p.s.: the headlights will look as on normal gtr.

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WIP ---------- GTR35 Z-tune nismo




Last edited by petter; 23-08-09 at 07:26 PM.
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Old 23-08-09, 07:11 PM   #2
C_J_man
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Looking damn good as always Petter
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Old 23-08-09, 07:53 PM   #3
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It's quite exciting to see a wireframe at the start of a project. Looking forward to it being filled with poly's
Do you just use this as a reference or build polys off it?
Looks cool.
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Old 23-08-09, 08:13 PM   #4
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hey, m8!

looks nice, but i can't see any poly out there :search: :clown:

waiting to see some more
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Old 23-08-09, 08:54 PM   #5
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@ vesseily - i think its because its just a spline cage that hes just built
@ petter - will be looking forward to more work from you
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Old 23-08-09, 08:55 PM   #6
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i know that, that's why there is a big smile in the end of a sentence
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Old 23-08-09, 09:02 PM   #7
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Quote:
Originally Posted by Veseliy View Post
i know that, that's why there is a big smile in the end of a sentence
ohh lol i missed that :clown:
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Old 24-08-09, 01:57 AM   #8
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Quote:
Originally Posted by tyreswing View Post
first time i had in mind to use it for building polyes on it but when i started creating it i realized that i need to do every single fillet(you can't do every joint with only single crossing lines - ypu need fillets for that) with splines(as in nurbs) so i can put poligons on it. that would take infinite and useless lost time. so mainly this is for reference(a 3D one)
Do you just use this as a reference or build polys off it?
Looks cool.
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Originally Posted by C_J_man View Post
Looking damn good as always Petter
heh, this is a good incentive for the starte,mate, 10x


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Originally Posted by Veseliy View Post
looks nice, but i can't see any poly out there :search: :clown:
waiting to see some more
lol, how can't you !? everybody else there can

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@ petter - will be looking forward to more work from you
10x for the feedback,dude
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Old 24-08-09, 02:02 AM   #9
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there hasn't been a petter project ina while this one looks good so far man, can't wait to see the polies :chinese:
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Old 24-08-09, 02:14 AM   #10
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Thats one very detailed cage! Great to see another project from you - will keep an eye on this one!

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