Logo

Old 12-02-09, 09:27 AM   #1
sm@rt
CGCars Member
 
sm@rt's Avatar

3D Studio Max


My System
 
Join Date: Oct 2006
Location: Tiraspol
Posts: 1,492
Images: 9

Making of tyre Pirelli PZero Rosso

Introduction
I want to excuse my bad English at first
This is the first tutorial about making of the car. This tutorial requires user with at least small experience in 3dsMax and knowledge of poly and spline modeling. It means, I will not discuss questions about creating and modifying primitives e.t.c. I will show you some methods of modeling that were used by me. I’m using 3dsMax 2008. Anyway, you can use all these methods in older versions of 3dsMax. Tutorial consists of two chapters: I will show you modeling of tread in first chapter, and modeling of sidewall in 2nd.

Chapter 1
Tread
At first, you need to define shape of the tyre. I’ve found a photo that can helps:
Click image for larger version Name: 2.jpg Views: 599 Size: 72.6 KB ID: 50941
Create spline with shape of the tyre and apply Extrude modifier:
Click image for larger version Name: 3.jpg Views: 649 Size: 47.8 KB ID: 50942 Click image for larger version Name: 4.jpg Views: 653 Size: 81.1 KB ID: 50943
Convert this object to Editable Poly for editing.
Create plane with photo of the tread in the Top viewport:
Click image for larger version Name: 5.jpg Views: 765 Size: 47.7 KB ID: 50944
Clearly, pattern of tyre consist of large amount of similar segments. You can see it if you will see at the tread with some attention. Edit part of tread and make it looks like part of pattern.
Click image for larger version Name: 6.jpg Views: 906 Size: 93.7 KB ID: 50945
Use Cut tool to create new polys according to tread pattern. Then use
Extrude tool to make “depth” of tread.
Click image for larger version Name: 7.jpg Views: 904 Size: 91.4 KB ID: 50946
First part of the tread done. Make copy of this object – we’ll use it later. This tyre requires 72 segments. Make 72 copies of this segment. All segments should be placed very close to each other. Then attach all copies to first segment:
Click image for larger version Name: 8.jpg Views: 837 Size: 81.9 KB ID: 50947
Don’t forget to weld all vertices between segments. Select all vertices and use Weld too with very low Threshold parameter, to prevent welding of extra vertices. Threshold value depends of System Units and size of tyre. Weld should work with vertices between segments only. We have “planar” tread now. Use Bend modifier to make proper tyre tread.
Click image for larger version Name: 9.jpg Views: 734 Size: 202.2 KB ID: 50948
Sometimes Bend places Gizmo in wrong direction. I’ve rotated Gizmo by 90 degrees to make proper result. Angle 364,17 was selected to make close tyre surface. Convert this tyre to Editable Poly and Weld all vertices between parts of tyre.
Click image for larger version Name: 10.jpg Views: 744 Size: 167.2 KB ID: 50949
As result, I get this model of tyre:
Click image for larger version Name: 11.jpg Views: 774 Size: 106.8 KB ID: 50950[/url]

Chapter 2
Sidewall
Creating tyre sidewall starts with finding some good quality photos. We need to read all text from sidewall. I couldn’t found good photo with sidewall – most of text was unable to read. But texture «Pirelli Pzero Rosso 255/35 ZR19 | Tire sidewall map» by exidge (http://www.forum.cg-cars.com/showthread.php?t=5937) helps me a lot. But this texture has another tread height and another PZero logo. Anyway, this hi-quality texture helps me with reading sidewall text. I’ve started with PZero logo. I try to find this logo in the Internet, but no success. So I decided to draw this logo with splines by photo.
Click image for larger version Name: 12.jpg Views: 761 Size: 90.4 KB ID: 50951
Next step – creating plane and sidewall texture on it.
Click image for larger version Name: 13.jpg Views: 673 Size: 84.2 KB ID: 50952
I put PZero logo on top of exist PZero text.
Click image for larger version Name: 14.jpg Views: 615 Size: 62.1 KB ID: 50953
Then I’ve created 3 splines: two lines (top and bottom of sidewall) and one Z-shaped line.
Click image for larger version Name: 15.jpg Views: 571 Size: 23.9 KB ID: 50954
Then these splines was Attached in one spline. Length of top/bottom lines and Z-shaped line were set very approxamately. Use Bend modifier to make spline be round. Then I’ve corrected length of Zshaped line according to texture. Move vertices of spline to change length.
Click image for larger version Name: 16.jpg Views: 569 Size: 108.4 KB ID: 50955
Spline should have some extra vertices for proper result with Bend modifier. More vertices – much softer shapes of rounded spline.
Click image for larger version Name: 17.jpg Views: 509 Size: 34.3 KB ID: 50956
As you can see on previous picture, top/bottom lines has less vertices than Z-shaped line. This is because these lines are temporary. I will delete it later, when don’t need it.
Second and 3rd Z-shaped lines were done using same method.
You can create most of sidewall text using Tahoma font. Lets see
the example of creating text on sidewall.
1. Create Text spline. Use Tahoma font. Select size of text approximately as on the photo. Put this Text between the top/bottom lines.
Click image for larger version Name: 18.jpg Views: 414 Size: 80.5 KB ID: 50957
2. Select spline with top/bottom and Z-shaped line. Attach this Text.
Click image for larger version Name: 19.jpg Views: 434 Size: 33.7 KB ID: 50958
3. Turn on Bend modifier and see the result:
Click image for larger version Name: 20.jpg Views: 472 Size: 113.1 KB ID: 50959
As you can see, placement and size of text doesn’t match the sidewall texture. Select spline again. Move vertices of spline (text part) to make better match with texture. I get this result as well:
Click image for larger version Name: 21.jpg Views: 492 Size: 111.0 KB ID: 50960
I couldn’t found some fonts for sidewall text. So I draw this text using common spline lines.
Finally, I get this spline cage:
Click image for larger version Name: 22.jpg Views: 473 Size: 76.8 KB ID: 50961
We don’t need top/bottom lines now. Delete it:
Click image for larger version Name: 23.jpg Views: 426 Size: 72.7 KB ID: 50962
Spline cage almost finished. We need to make pattern inside the Z-shaped line now. Select spline and turn off Bend modifier.
Click image for larger version Name: 24.jpg Views: 378 Size: 32.6 KB ID: 50963
Create spline line inside the Z-shaped line:
Click image for larger version Name: 25.jpg Views: 367 Size: 58.4 KB ID: 50964
Make large amount of copies. I made 1000 copies. Then make mirror copy of these lines using Mirror tool.
Click image for larger version Name: 26.jpg Views: 403 Size: 92.8 KB ID: 50965
Edit placement of these lines. Delete extra lines. Put this lines “grille” into Z-shaped line.
Click image for larger version Name: 27.jpg Views: 447 Size: 68.6 KB ID: 50966
Copy this “grille” and put it inside the Z-shaped lines.
Select spline with Z-shaped lines and attach all “grilles”. Turn on Bend modifier. Spline cage is done.
Click image for larger version Name: 28.jpg Views: 469 Size: 67.3 KB ID: 50967
Next step – match spline cage and sidewall.
Use copy of part of tread (we made it before). Select spline cage with Z-shaped lines and apply FFD modifier. Put FFD between Bend spline object.
Click image for larger version Name: 29.jpg Views: 452 Size: 73.6 KB ID: 50968
Move FFD control points to match spline shape and sidewall.
Click image for larger version Name: 30.jpg Views: 661 Size: 48.8 KB ID: 50969
Turn on Bend modifier and enjoy the result.
Click image for larger version Name: 31.jpg Views: 928 Size: 181.5 KB ID: 50970
Some text that was drawn by splines (PZero and Pirelli logo some numbers of tyre) need to be matched using Move, Rotate tools…
Last step – is creating «visible» sidewall for renderer. Turn on Enable In Renderer option in the Rendering section of spline menu (settings). Select type of lines – Radial, width ~ 0,5 … 2mm (width depends of text on sidewall), sides – 4. Sometimes you need to use Extrude modifier Amount = ~ 0,5 … 2mm (depends of text).
Click image for larger version Name: 32.jpg Views: 961 Size: 128.2 KB ID: 50971

Thanks You for reading this tutorial.
Hope it helps

Download PDF version of this tutorial from:
my website


Last edited by sm@rt; 21-10-09 at 11:21 AM.
sm@rt is offline   Reply With Quote
Old 12-02-09, 09:44 AM   #2
rodderworld
Moderator
 
rodderworld's Avatar

3D Studio Max


My System
 
Join Date: Apr 2006
Location: Online, all the time
Posts: 7,150

nice stuff smart, thanks for taking the time on it.

regards,
rodder
__________________
This & That
rodderworld is offline   Reply With Quote
Old 12-02-09, 10:08 AM   #3
Domino
CGCars Member
 
Domino's Avatar

3D Studio Max


My System
 
Join Date: May 2007
Location: Slovakia
Posts: 1,110
Images: 7

Quote:
Originally Posted by rodderworld View Post
nice stuff smart, thanks for taking the time on it.

regards,
rodder
agree with this guy
__________________
WIP`s:
BMW 5er f10 sedan - fast modeling
Bmw e38- luxury sedan
Mercedes-Benz W 115
- low rider
Next WIP:
Chevrolet Camaro 1982-6 ORBmw 6 OR very old mercedes OR concept car OR nice tuning car//for relaxing modeling OR ...give me some advice
Domino is offline   Reply With Quote
Old 12-02-09, 10:35 AM   #4
EquiNOX
CGCars Member
 
EquiNOX's Avatar

3D Studio Max


My System
 
Join Date: Oct 2005
Location: Round Rock, Texas
Posts: 1,889
Images: 3

Interesting approach... thanks for sharing.
EquiNOX is offline   Reply With Quote
Old 12-02-09, 11:30 PM   #5
P2sta
Moderator
 
P2sta's Avatar

3D Studio Max
Blender


My System
 
Join Date: Aug 2006
Location: Czech Republic
Posts: 6,790
Images: 3

nice to see this on the forum, thanks Kre
__________________
~P2STA~
contacts:
ICQ - 347506340
MSN -
facebook
current projects:
Chrysler 300C
'57 Chevy Bel Air by Boyd Coddington

finished projects:
AUDI A3
future projects:
'59 Chevy Impala by Boyd Coddington

Last edited by P2sta; 17-02-09 at 01:02 PM.
P2sta is offline   Reply With Quote
Old 13-02-09, 01:15 AM   #6
sm@rt
CGCars Member
 
sm@rt's Avatar

3D Studio Max


My System
 
Join Date: Oct 2006
Location: Tiraspol
Posts: 1,492
Images: 9

Thanks guys. Glad you like my tutorial. And thanks for Sticky thread
sm@rt is offline   Reply With Quote
Old 17-02-09, 12:47 PM   #7
DochevV
CGCars Member
 
DochevV's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Sep 2008
Location: Bulgaria
Posts: 333

This is very usefully thank sm@rt . But the link for the Tire sidewall map dont work
DochevV is offline   Reply With Quote
Old 17-02-09, 01:03 PM   #8
P2sta
Moderator
 
P2sta's Avatar

3D Studio Max
Blender


My System
 
Join Date: Aug 2006
Location: Czech Republic
Posts: 6,790
Images: 3

I edited the post, it should work now
__________________
~P2STA~
contacts:
ICQ - 347506340
MSN -
facebook
current projects:
Chrysler 300C
'57 Chevy Bel Air by Boyd Coddington

finished projects:
AUDI A3
future projects:
'59 Chevy Impala by Boyd Coddington
P2sta is offline   Reply With Quote
Old 17-02-09, 01:07 PM   #9
kriscabrera
CGCars Member

3D Studio Max


 
Join Date: Dec 2007
Location: los angeles
Posts: 458

great tutorial man thanks!
kriscabrera is offline   Reply With Quote
Old 17-02-09, 01:14 PM   #10
digitaleyes
CGCars Member
 
digitaleyes's Avatar

3D Studio Max
Rhinoceros


My System
 
Join Date: Sep 2007
Posts: 451
Images: 4

I just saw this tut right now. Thanks Sm@rt for sharing. I will try it on my next pair of tires (I have some brand new pair of Micheline Primacy waiting to be mounted in garage so maybe take some photos and try to model them )
__________________
digitaleyes is offline   Reply With Quote
Closed Thread

Bookmarks
  • Digg
  • del.icio.us
  • StumbleUpon
  • Google

Tags
pirelli, pzero, rosso, tutorial, tyre
Expired Thread The thread "Making of tyre Pirelli PZero Rosso" has not received any replies for 4 months. It has been automatically closed as a result. If you are the Thread Starter or the Thread is a Collective Thread and you want to post a reply, please contact an Admin or a Moderator via pm to reopen it.



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Go Back   CGCars > CG Cars Tutorials & Resources > Modeling Tutorials
Modeling Tutorials Tutorials about car modeling
Expired Thread The thread "Making of tyre Pirelli PZero Rosso" has not received any replies for 4 months. It has been automatically closed as a result. If you are the Thread Starter or the Thread is a Collective Thread and you want to post a reply, please contact an Admin or a Moderator via pm to reopen it.

Closed Thread
 
Thread Tools Display Modes