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#1 |
CGCars Newbie
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Join Date: Oct 2009
Posts: 9
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2010 Camaro
I know the new Camaro has really been making some noise as of late and I wanted to give it another try. I had modeled one as one of the first cars I had ever tried and it didn't come out to well. So after a few more "attempts" at other cars I wanted to applied what I had learned to the Camaro again. I was also challenged by my Program Director at school to try to get a "game model" built in a week.
It has been about 3 days and here is what I have. I always seem to get stuck when it comes to the details, like lights and blinkers and such. So if anyone has any recommendations I am always happy to take the criticism. This is the first time I have ever focused on smoothing groups instead of NURMS Soothing, so If anyone happens to read this and has any good smoothing group tutorials on something more complicated then a box I would love to give them a read/watch. Well thanks in advance for any help. |
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#4 |
CGCars Newbie
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Join Date: Oct 2009
Posts: 9
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Here is another quick render, I rebuilt the front bumper, from the concept bumper to the production. I ended up liking that one better. Seeing as the whole model ended up being a mix of the two.
The smoothing groups needs to be finished for the body. I think I am pretty much done modeling for what I wanted. Other then fixing problems of course. I did end up over my poly limit though, I may be able to refine the rims and get back some of those pollys. My limit was other 20k pollys or 40k tris. I ended up just under 22k pollys and 43k tris. I'm going to start digging threw some rendering tutorials, I have knowledge that a lot of people here use V-ray, so perhaps I will have to look into that. |
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#5 |
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the last render looks a lot better
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~P2STA~ ![]() current projects: Chrysler 300C '57 Chevy Bel Air by Boyd Coddington finished projects: AUDI A3 future projects: '59 Chevy Impala by Boyd Coddington |
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