23-01-09, 02:52 PM | #1 |
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Videotutorial: Modelling a Hood
Video tutorial
Modelling a Hood in Modo 302 recorded in realtime, including subtitles Codec: XVID - Duration: 26min - Size: 73MB
>>>Download Link<<<
About the Video: I´m not going into details about the modo Interface or specific tools and i´m using loads of hotkeys. So this isn´t a tutorial on how to model in modo. It is more of a demonstration of my workflow and how to create an evenly spaced and clean mesh. If you know your software this should easily translate to other 3D packages. Have fun Cheers Last edited by TwoOneOne; 23-01-09 at 04:06 PM. |
23-01-09, 03:52 PM | #2 |
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Nice tutorial, modo has very good tools.
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23-01-09, 05:23 PM | #3 |
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Great Tutorial! now if we could only get 3dsmax to do those even cuts across the geometry
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23-01-09, 05:47 PM | #4 |
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thanks for the positive feedback guys
and i guess you´re talking about inserting edgeloops... right? max does that too.... but there it´s called connect Last edited by TwoOneOne; 24-01-09 at 09:33 AM. |
23-01-09, 06:59 PM | #5 |
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yea twooneone. did not know that gonna try it. But modo is looking really good to learn right now alot of nice tools!
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23-01-09, 08:49 PM | #6 |
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really nice tutorial 211, thanks a lot.
regards, rodder
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24-01-09, 07:23 AM | #7 |
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nice, thx a lot man
yeah, max has connect tool, I use it very often
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24-01-09, 12:18 PM | #8 |
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the more i think about it, isn't the tool closer to quickslice? or am i just crazy? (davecox better not be reading this_)
regards, rodder
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24-01-09, 12:55 PM | #9 |
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Thank you for the good tutorial.
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24-01-09, 01:04 PM | #10 | |
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Quote:
whereas selecting an edge ring and using the connect tool creates a new edgeloop dividing the adjacent polygons exactly in the middle. conserving the quad topology. with the connect tool you also have several options like segements, slide and pinch which can be quite handy. Cheers |
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